Full test run. Tonight’s route tracks nine chapters and points to the next stop. Complete the character activities, then present the case to Cathie and settle the bill with Max. Your original exploration save remains separate.
Music. Press Play music to start the original retro lounge soundtrack. Scene music changes with your location. Pick a track to audition it anywhere, and adjust Volume. Music softens during dialogue and research, and pauses in hidden tabs.
World atlas / G. Choose a territory, then click a location card or map pin to enter. Enable Explore freely at the bottom of the atlas to visit every scene immediately, without earning story rewards. With it off, Nina’s keys and Anita’s yacht invitation are required. A locked location offers Explore freely & enter or a route to its story prerequisite. Your preference is saved with this run.
Phone and tablet. Tap a character to approach. Hold the direction arrows to move, then tap Talk / enter. Portrait dialogue appears below the scene. The atlas entry button remains visible at the bottom. Landscape gives the artwork more room.
Walk. Click the floor or use WASD / arrow keys. Click a character and Lucky walks over before the conversation opens. E talks to someone nearby. Conversations zoom in and appear in speech clouds. Back to exploring returns to the wide scene.
Scene performance. Lucky straightens his suit and slicks his hair while idle; press P or Strike a pose to see a gesture. Nina has collar, hair and conversational poses. Other characters have subtle breathing, hair sway and head movement. Water, lights and other details animate by location. Motion pauses these effects, and device reduced-motion preferences are respected.
Drive. Walk back to the car, or press M. Pick a destination on the map and watch the car drive the connected streets. Arrow keys also drive to the next intersection. Park and press E to enter.
Read. Ask a character about a research topic. The slide viewer pauses the world and returns to the same conversation. The notebook also contains all 60 slides.
Board the yacht. Collect the invitation from Anita at the café. Drive to Biscayne Marina, walk from the Hertz to the gangway, cross the sun deck and enter the salon for Cathie and Max’s final bill.
Characters and dialogue are fictional comedy, including the yacht ownership and public-figure cameos. The research retains its dated sources and separate labels.
The test edition includes nine chapter activities, research and three endings. Story payoffs combine illustrated boards with playable Marina and Mack encounters. Recorded voices and extended cinematic sequences are still in production.
Start over and clear only this game’s walking/story progress?